New Layout and Porftolio!
Any frequent visitors may recognize a new look and feel to the site. The previous theme has served me well, but it’s time for a revamp of both the “blog” portion of this site, as well as my personal portfolio. Both sites now employ themes from ThemeForest designer Mixey. The themes by default were great, [...]
Busted Creek Site Relaunch
In conjunction with a new round of promotions and focusing in on what makes them a band, I gave the Busted Creek guys a hand with redesigning their site. The new layout puts a stronger emphasis on their music and their inspirations, and brings out the subtleties in Chad Miller’s writing. The theme (The Last [...]
Processing A06
Create an interactive interface for the game of Nim. Each iteration of the game begins with three rows of random length (from 1-10), with the text indicating which player’s turn it is.
Nim is a two-player mathematical game of strategy in which players take turns removing objects from distinct heaps. On each turn, a player must [...]
Processing A05 / P03
The purpose of this program is to emulate a very simple “goal game” example on our course website. I decided to take the example a step further and implement a soccer setting and enforce an out of bounds rule by lowering the score if the ball is allowed to move out of the defined field.
Java [...]
Utopias and Dystopias in Science Fiction: Battlestar Galactica
Near the beginning of the semester I had the pleasure of sitting through two lectures with Larry Yaeger, a professor of Informatics at Indiana University who specializes in artificial intelligence. The lectures covered the topic of utopias and dystopias. Come to find out, he actually consulted and briefly appeared in Terminator 2: Judgement Day, heavily [...]
